I made this small game for the Pale Machine Expansion Pack, which is a bunch of game based on the Pale Machine album by Bo en (which happens to be the stage name of my pal Calum Bowen).
Tired of the same old family summer trip? Go for a week long holiday in Gulag Paradise, a journey you will remember for the rest of your life. Discover the five differents fates that await you in Siberia (so yeah, five endings). Made in a few days for the retronofuture context. Music by David Box & Titouan Millet. Mentionned on IndieStatik & RockPaperShotgun.
More or less made for a random Braingale jam. It's a game about education, and succeeding at life and such. It has colors, and some great audio by Calum Bowen. Mentionned on l'Oujevipo, IndieStatik, Eurogamer & IndieGames.
A game experiment made for the Ludum Dare 25. I put 50$ at stake and the game lasted for only one month, at the end of which someone won those bucks. By clicking on blocks, you earned points. You could then have kept those points, or given them to a charity. The more points you had, the more likely to be selected to win at the end you were. I should really write a blog post about this because it's fucking hard to explain. Yep, I'll definitely do that soon. At the end, the UNICEF won. Mentionned on l'Oujevipo
You can't play Greed anymore :(
A local multiplayer game about jumping from space and shit. Grab cool stuff, hit your friends hard and avoid blowing your brain up. Sexiest pitch. Up to 4 players (recomended to use a second keyboard for 3 or more), and made for the Sports TIGcompo. Artz by dziff, soundz by lectronice and David Box. Mentionned on l'Oujevipo & IndieStatik.
KANVA is a local multiplayer game: one player takes the role of a painter, and can change the game world to induce a story. The other players take the place of the narrator, trying to put words on what the painter is doing and thus tell a story. The painter actually plays with a real palette, and can change from the color of the world to the weather, and add encounters with NPC characters and events, each of them with a special behaviour. Words appear on screen to help the narrators. The game was played during Artgame Weekend #3 and was greatly received by the crowd as some hilarious stories were made. Due to the special installation recquired, the game is no longer playable. The full team that worked on KANVA: dziff, Aurore Fiorini, Romain Trouillet, Gregory Tantucci and Florent Louis.
You can't play KANVA anymore :/
The platypuses are angry because evolution fucked them up quite bad. One day they decide to tweak their own DNA and beat the crap out of everything. Choose up to 3 mutations and try to last the longest in the arena. Made in 48h for the Ludum Dare 24. Mouse & arrows. Mentionned on l'Oujevipo
Kickz has been made for the Experimental Gameplay and the Stattmedia Game Contest, and is a rythm game meant to be played with 5 giants buttons in a empty pool. Yes. It has been shown amongst other games for one night in Berlin last February, and unless you have this kind of installation at home, is no longer playable.
You can't play Kickz anymore sorry :(
An interactive story about dissociative identity disorder, made for the Ludum Dare 22 (19th overall yay). Also, fuck yeah 3 endings. Arrows & X. Mentionned on l'Oujevipo, Indiegames.com & WND.
Sort of a stealth game, Poltergeist comes from another Ludum Dare, which theme was Escape. I then posted a slightly improved version on Kongregate. Arrows & Ctrl. Sorry it's kinda hard :) Briefly mentionned on Rock Paper Shotgun, yay!
Play on Kongregate
A game about cloning & brain & shit, made in one week for a FlashPunk contest. Arrows & WASD.